![]() ![]() It’s a little amazing that with everything Streum On has done to capture the Warhammer 40k feel, the one thing that’s missing from it all is the randomly generated level and objectives that were a part of the original board game. You could play through them again with a different combination of classes, or on a harder difficulty, but that has only so much replay value. Once you’ve completed them, roughly about four hours with friends or seven hours going solo and hunting for relics, there’s not much left to do. The biggest downside to all of this is that those nine chapters is all you get. If you've never played a particular mission before, you may be surprised by what you face and reconsidering your gear the next time you play it. Melee classes may find themselves hiding behind teammates when you enter big open rooms with a lot of enemies shooting at you, but then quickly move up front once the melee-focused Genestealers come barreling towards you. ![]() With your equipment fixed, you have to make do with what you’ve got. In part, this was due to the strategic challenge that being locked into a certain setup added to the game. In my time playing Deathwing, I enjoyed playing with the Codex Rules turned on more frequently than off.
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